[Image: a so-called “space colony” consisting of a pair of O’Neill cylinders, courtesy of the NASA Ames Research Center (via Wikipedia). This image has little to do with the story (or the spaceship(s)) discussed in the post, but it felt suitably “epic” (and at least vaguely relevant).]
For a good while now — maybe a year and a half — I’ve been working on a science-fiction novel (working title: 23kpc). The action takes place almost entirely aboard an interstellar space ship, the ISS Tascheter; the protagonists, Guy and Missy Landis, are something like a spacegoing Nick and Nora Charles (cf. Dashiell Hammett’s Thin Man stories, especially the films — starring William Powell and Myrna Loy — made from them).
About six months before starting 23kpc, I’d actually written a short novella, or long short story, featuring Guy and Missy and the Tascheter. That story sprang from nowhere in particular; I just wanted to try my hand at SF (again), and was at the time too distracted — by real life and the marketing (still in progress) of Seems to Fit — to focus on anything major. In fact, when I began writing it, I didn’t even know it was SF: it took me several sentences to realize it.
In the course of writing “Open and Shut,” as the original story was called, I realized many other things. I realized how little consideration I’d ever given to the practicalities of space travel, particularly from one star system to another. What would the ship have to be like? If it weren’t capable of faster-than-light (FTL) speeds, how could individual humans ever hope to survive such a journey? (I sure as hell didn’t want Guy, Missy, et al. to die en route — requiring the invention of fresh characters over and over and over…) Perhaps humans were somehow different then — evolved with significantly longer lifespans. Or perhaps there were some ways of keeping them inert for long stretches of time, à la “suspended animation”… or… or… And what about where they were going — what could they even hope to know about their destination? Had at least one other generation of humans preceded them into space? How could a “crew” of, say, a few dozen individuals, even hundreds of them, possibly keep going during a trip which might take not just decades but centuries?
And so on.
Well, I took “Open and Shut” through to the story’s end. But all those practical concerns compelled me to tackle the general project correctly, in its own right. Hence, 23kpc. It no doubt comes with its own set of problems, as I’ll realize when I re-read the whole thing (when I’m done writing the whole thing). But it’s backed by much more (read: any) research, and I think I’ve gotten a lot more of it “right.”
Still, “Open and Shut” has its virtues, especially as a seat-of-the-pants exercise. It gave me Guy and Missy, and several of the other main characters who’d show up in the novel as well. It gave me the Tascheter — in vastly different form. It gave me some of the underlying themes I’d been thinking about (e.g., the evolution of culture and language). It’s told in the present tense, and the first person (from Guy’s point of view), which makes the action feel more “immediate” (to me, anyhow). Finally, it gave me a certain clipped, smart-alecky tone which seemed well-suited to the characters. And re-reading the first few pages reminded me of how much fun I’d had back then…
What follows: the first few hundred words of that story. Hope you enjoy it, too!